01 / Connect
Connect
Drop Loki into your game. Your coding agent gets the SDK, project rules, and exact setup steps.
One plugin. The whole path to play.
Give your game hosting, multiplayer, social features, and a way to get discovered—without wiring together five separate services.
From localhost to live
01 / Connect
Drop Loki into your game. Your coding agent gets the SDK, project rules, and exact setup steps.
02 / Launch
Validate and deploy a finished build. Loki hosts it, scans it, and gives you a secure playable link.
03 / Grow
Invite friends while you build. When you are ready, submit your game to the public catalog.
The stack, in one plugin
01 / Hosting
Ship a finished browser game to a secure Loki URL. Every upload is scanned, isolated, and saved as an immutable release.
02 / Multiplayer
Add rooms, invites, matchmaking, chat, shared state, and leaderboards through one game-ready SDK.
03 / Distribution
Stay unlisted while you experiment. When the game is ready, request review and put it in front of players.
Made for how games get built now
Loki gives coding agents one canonical source for packages, platform rules, validation, and deployment. They can integrate the game correctly without inventing another backend.
/quickstartGet running in five minutes/agentsCanonical integration rules/llms.txtAgent-readable product summary/llms-full.txtEvery doc in one file/openapi.jsonControl-plane API contractBuilt on Loki / Ready to play
Browse the public catalog at play.lokiplay.cc ↗
Co-op / 2–4 players
Pass the signal together before the orbit closes.
Puzzle / 1–8 players
A quiet puzzle party about patterns and memory.
Party / 3–6 players
Cook together while every instruction changes.
One plugin. Zero infrastructure sprawl.
Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.