From side project
to Global Game
in a single prompt.

Hosting, online multiplayer, distribution — everything your game needs in one plugin, one package. Ship your game for the world to play together in minutes.

A home for every Game.

Upload a playable game to Loki and receive a playable link which you can share or publish immediately. Every subsequent release is shipped to the same link so you don't need to send your players a new one after each update.

  • Each game runs on its own origin under *.lokiplay.cc.
  • Give your game a customised, playable link.
  • Solve all your hosting needs with one prompt.
A live Pool game running in a browser at play.lokiplay.cc/pool, with a copied link and a player joining

Instant live multiplayer without the manual setup.

Add multiplayer, rooms, invites, shared state, and leaderboards through one SDK so your players can play with anyone, anywhere.

  • Online game rooms with presence, late join, and reconnect.
  • Share an invite code for private rooms or find open games in a room lobby.
  • One-step online multiplayer setup

Public Rooms

Open a game and let anyone looking for a match hop in. Players find a room that's already going and join from the lobby.

Public rooms screen listing four open games with Join buttons

Private Rooms

Keep the game to the people you choose. Send a code or a link, and only those players get in.

Private room screen showing the room code 482917 and a Copy button

Matchmaking

Players who want a game get one. Loki pairs people who are ready and puts them straight into a match.

Match found screen pairing You with Adam

Leaderboard

Every win has a place on the board. Players see who's ahead and come back to take the top spot.

Leaderboard screen ranking Adam, Eve and You

Network

Your players can be anywhere and still share one game. If someone steps away, they can come back to the match they left.

Room screen showing You, Adam and Eve connected, with Eve back in

Built for the Agentic AI Era.

Seamless integration with your development setup in Cursor, Claude Code, Codex and similar agentic tools. Loki gives them one prompt, one package and one protocol. Just leave it to your Agent.

  • Copy the project prompt from the creator desk.
  • The agent installs the SDK and follows the agent skills in the Loki package.
  • Validate and deploy your game all within your existing setup. No separate application needed.
docs.lokiplay.ccFor humans and agents
/agentsCanonical integration rules
/mcpConnect Loki as an MCP server
/llms.txtShort product summary
/llms-full.txtEvery doc in one file

Built for web JavaScript games today.

Loki hosts finished web JavaScript games. Support for Unity, Godot, iOS, and Android are coming soon. If your game is built with one of those, hold off on installing until it is supported.

  • Ship a finished browser build: HTML, JavaScript, and the assets it loads.
  • Rooms, invites, and shared state come from the JavaScript SDK.
  • Unity, Godot, iOS, and Android support is on the way.

Get started

Start free with private hosting. Add a room when you need one, and go public only when you mean it.

  1. 01

    Sign Up

    Sign up on the Loki website to open your creator account.

  2. 02

    Create a project

    Open Projects and create a project for your game. Each project gets its own agent prompt and release history.

  3. 03

    Install Loki

    Copy the agent prompt from your project and paste it into your coding agent to install Loki.

  4. 04

    Let it run

    The agent will install the official Loki packages, connect this project, and ship the build.

One plugin. Zero infrastructure sprawl.

Ship your game today.

Start free with private hosting, add multiplayer when you need it, and go public only when you are ready.